A downloadable game for Windows

This is an amazing tech demo for Unity. That demo showed what a cyberpunk/sci-fi game could look like in Unity and today, we are happy to report that the Megacity tech demo is available for download.

Megacity contains 4.5 million mesh renderers, 5000 dynamic vehicles and 200,000 unique building objects. The vehicles fly on spline-based traffic lanes, never colliding, and there are 100,000 unique audio sources, including neon signs, air-conditioning fans, and cars.

To produce this demo, Unity Engine tapped teams and technology across all of Unity R&D, including the latest features like nested Prefabs and the Scriptable Render Pipelines as well as many existing ones such as Scene editing, World-building, Cinemachine, and the Post-Processing Stack.

Megacity

In just two months, our ECS team and two artists from our FPS Sample group produced a futuristic cityscape – alive with flying vehicles, hundreds of thousands of highly detailed game objects and unique audio sources – that showcases our progress on ECS and the Burst Compiler.

Unite LA 2018 Keynote

In Los Angeles, there was a lot of interest in ECS and the Burst Compiler. Building on the Nordeus demo from Unite Austin, our Game Code and FPS Sample teams produced Megacity, a dynamic futuristic cityscape. Megacity exploits our Data-Oriented Technology Stack (DOTS), the name for all projects under the Performance by Default banner, including ECS, Native Collections, C# Job System, and the Burst Compiler.

Unite LA demo created in 6 weeks

Two Unity artists, assisted by a small outside team, produced all the high-resolution assets in about six weeks. They relied on nested Prefabs and some newly developed features that facilitate working with very large sets of game objects.

Download

Download
Mega City
External